The following variants of the Burst Assault Rifle have been vaulted:.
The suppressor makes for a quieter shot, trading stealth for power.
Can be found from chests, floor loot, Vending Machines, and Supply Drops.
Available in Epic and Legendary variants.
Log in each day to find out which modes are available to explore. We'll also be featuring some of the most popular Limited Time Modes that have been available over the past two weeks.
Nakai will no longer incorrectly gift certain regions to Empire factions.Drop to The Block and explore the newest community creation! Bounce around in the DM Arena made by KojackNumber2.ġ4 Days of Fortnite has been extended for a limited time! For the next week, drop in and complete any Challenges you may have missed out on to earn in-game rewards.
Fixed a variety of crashes and text issues.
Fixed an issue where UI would not close/open correctly when confederating a faction with an army without a Lord.
SILENT SNIPER PATCH UPDATE
Fixed an issue where the upgrade button for Athel Tamarha Buildings did not update instantly when selecting to upgrade a prison.
Fixed an issue as Clan Eshin, where Eshin Actions information is displayed in the central panel whilst Clan Contracts is selected.
Fixed issues where Waaagh! armies caused the movement point bars of their parent armies to display incorrectly and allow usage of Ambush Stance with no movement points remaining.
Fixed an instance where Waaagh! armies would spawn with larger armies than their parent army.
the active Waaagh! target button can no longer be click-dragged around the map.
Waaagh! marker no longer remains indefinitely if the faction that called it is destroyed.
UI will now accurately reflect Army unit count when teleporting between deep root locations whilst recruiting.
Fixed an issue where Very Hard/Legendary settlements required fewer growth points per level than lower difficulty levels.
Fixed a crash that could occur when capturing a lord with the Warden’s Cage ability.
Fixed an instance of broken terrain next to the Witchwood in the Mortal Empires Campaign.
Explosive squig kills are now calculated in the post-battle screen.
Fixed an issue where the player could instantly confederate Wydrioth and Torgovann as Orion or Durthu in a Multiplayer Mortal Empires Campaign.
Army reinforcement lines now show when an army is close by.
Fixed an issue where players were unable to complete Campaign Objectives for certain factions during playthroughs where Chaos Invasion was disabled.
Fixed a variety of crashes and text issues.
The sound effects of the Warden’s Cage ability no longer persists after the Lord is wounded/killed in battle.
Arachnarok spiders no longer share the same 3D/2D Porthole in battles.
Solved an issue where opening and closing the settlement gates on some Small Settlements would be very loud.
Fixed some terrain height issues on MP Blue Reach River map.
Fixed an issue when Unit Icons could appear beneath the terrains on Black Ark Landing maps.
Fixed some issues with unexpected holes appearing in Grimgor Ironhide, Black Orc Warboss and Orc Warboss after their death animations had played.
Spellweavers no longer goes bald once they die.
Replaced some placeholder icons appearing on characters in the Post-Battle screen for faction ‘Court of the Nighthawk’.
Mousing between Shot Type tooltips rapidly will no longer cause the text to become offset.
Fixed a modding issue where unit-variant colour behaviour would not match schema data.
Fixed some instances where Sea battles would load incorrectly.
Fixed a situation where the player is unable to overcast Magic Missile spells.
Fixed an issue where an overly harsh morale penalty is applied when the player only has flying units left.
The ‘Eagle Bow’ ability now has it’s VFX displayed correctly.
‘Whip of Agony’ ability can no longer be cast on artillery.
Stopped the Damage Value Tracker from tracking friendly fire damage.
Fixed some instances where Units did not break their hidden state when they fired while moving.
Throgg’s Fimir Linebreakers ancillaries now apply ‘Rattled’ effect.
Chariots will no longer collide with invisible dead bodies.
Fixed an issue that had Dragon Ogres use Zoat visual effects for their animations.
Fixed an issue where Glade Riders T-posed whilst they were part of the Hunters of Kurnous Rogue Army.
Fixed an issue that was stopping 360 fire on Great Stag Mounts for Glade Lords and Glade Captains.
Fixed an issue where interrupting a projectile-type spell could allow the player to cast it without cost or cooldown, and outside of the cast range.